11 Nov 2010


Here's the first of a series of creature portraits I've done in Photoshop, this is a slightly different take on Frankenstein's monster. I usually work out images tonally before working in the colour, and I've decided to leave it at this stage as I quite like the effect.


  1. I like the overall effect of this. The only criticism I would offer is that the nose and mouth do not quite follow through in my mind. If the image was rotated towards the right side of the head it feels like the nose would be incomplete and the mouth would carry around too far.

  2. Thanks for the comment, in reply I’d say that nose area is supposed to be reminiscent of a skull cavity and also slightly distorted by loose fitting skin.

    As for the jaw, I imagined that the face was constructed from different ‘donors’ and it would not fit correctly, pushing it out slightly also gave the ¾ profile a more interesting shape.

    I wanted to show enough human elements that you can relate to the character but also make some parts look uncomfortable and ill fitting.

  3. That makes sense, and thinking about the nose and mouth in that way works for me.

    You use 3D Max for some of your work, don't you? Or did I imagine that? Have you ever done any skull outwards (for lack of a better description) modelling in that context? Since I started working with vector graphics in FontLab I have had to completely re-think the way that I structure shapes digitally and I quite often find myself using a calculator to work out contours and spacial relations. It makes me think about what I am trying to realise in a completely different way! I was wondering if you have found the same thing with any of your work...

  4. You’re correct I do use 3D Max, I worked on several games predominantly as a 3D character modeler. I found that it forced me to think differently compared to sketching, you can be quite vague in a drawing and hide issues that you just have to deal with when working in 3D.

    Whether it’s working on character models or props (see STORMBIRDS posts) 3D tools are definitely great at helping to solve proportion and design issues.